UX designer
Design how teachers and students move through the platform: the flows, the steps, the moments where someone has to make a choice. You make prototypes, test them with real users and make sure that what works also goes live.
- Location
- Amsterdam, partly remote
- Language
- Dutch or English
- Hours
- To be agreed
- Period
- To be agreed
- Type
- Bachelor
What it is about
Taking a test is nerve-racking. Marking tests is hectic. Everything we design has to work at a moment when someone has little attention to spare: a teacher between two lessons, a student with sweaty palms. That is the best design challenge we can give you, because you notice straight away whether it works.
Why now
The platform is functionally complete and is really being used. That is exactly why now is the time for someone who looks at how it feels rather than whether it works. There is plenty to do and little is set in stone: you get real influence on how it works, from the first click to the last.
What you will do
- Map out flows for what teachers and students actually do: scheduling a test, taking it, marking it, looking back at it
- Make clickable prototypes, from a rough sketch to something that feels like the real product
- Test your designs with teachers and students, and change what turns out not to work
- Work with developers to make sure your design goes live the way you intended
- Think about accessibility, because some of our students have dyslexia or find reading hard
What you learn, and what you deliver
We set your learning goals together with you and your school or university. Every programme has its own requirements, and we think it matters more that the goals match what you want to learn than that they are already listed on this page. It is one of the first things we discuss in the interview.
End product
You leave with something finished that you can show: work that is live, or research we can build on afterwards. What exactly that will be, we decide together once we know what you want to get good at.
What you work with
The exchange
What we ask of you
- You are enrolled in a degree programme at a university or university of applied sciences, in Communication and Multimedia Design, interaction design, communication or something similar
- You show work you have an opinion about, and you can explain why you did it that way
- You dare to ask what someone is really trying to do, instead of starting to draw straight away
- You see accessibility as part of good design, not as a checklist afterwards
A plus, not a requirement
- Experience designing for people in a hurry, or for schools
- Experience testing a design, even if it was small
- You can turn your own design into code
What we offer in return
- A good learning path, with guidance from people who know the craft
- Several hours a week with one of the founders, not a group intake
- Equipment and your own desk if you need them
- Travel expenses covered if you do not have a student public transport pass
- Real barista coffee, made with the best beans in all of Amsterdam
- A reference afterwards, and a chance of a job with us
What happens next
You send your message
Your motivation in your own words plus your CV. No standard cover letter needed; just write why this appeals to you.
A reply within five working days
Even if it is a no. You will always hear from us.
An hour to get to know each other
At our office in Amsterdam or online. We show you the platform and you tell us what you want to get good at.
Join us for half a day
You work on something real and see how we work. After that, we both know.
Making arrangements
An internship agreement with your school or university, a start date, and what you will deliver.
Apply now
You do not need to write a perfect letter. Tell us in a few sentences why this appeals to you and what you want to learn. That tells us more.